package com.andy.buyu.server.socket;

public interface GmAction {
	
	public static final String ACTION_PREFIX = "_gm_action_"; // springbean前置
	
	public static final int ACTION_100 = 100; // 登录
	public static final int ACTION_101 = 101; // 错误信息
	public static final int ACTION_102 = 102; // 大厅机台信息
	public static final int ACTION_103 = 103; // 更新大厅机台信息
	public static final int ACTION_104 = 104; // 取消保留座位
	
	public static final int ACTION_110 = 110; // 预占位
	public static final int ACTION_111 = 111; // 加入游戏
	public static final int ACTION_112 = 112; // 有玩家加入
	public static final int ACTION_113 = 113; // 同步当前游戏
	public static final int ACTION_114 = 114; // 同步玩家信息
	public static final int ACTION_118 = 118; // 离开游戏
	
	public static final int ACTION_200 = 200; // 开炮
	public static final int ACTION_201 = 201; // 鱼类进入，废弃
	public static final int ACTION_202 = 202; // 捕鱼
	public static final int ACTION_203 = 203; // 切换炮台
	public static final int ACTION_204 = 204; // 调节炮台倍率
	public static final int ACTION_205 = 205; // 剧本开始
	public static final int ACTION_206 = 206; // 锁定攻击
	public static final int ACTION_207 = 207; // 捕多条鱼
	public static final int ACTION_208 = 208; // 拉霸
	public static final int ACTION_209 = 209; // 房间大奖
	public static final int ACTION_210 = 210; // 道具掉落炮弹
	public static final int ACTION_211 = 211; // 炮弹属性变更
	
	public static final int ACTION_131 = 131; // 聊天
	public static final int ACTION_132 = 132; // 公告
	
	public static final int ACTION_300 = 300; // 更新配置
	public static final int ACTION_400 = 400; // 心跳包
	
}
